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	<title>Luke Loeffler &#187; audio</title>
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		<title>Wind Carol</title>
		<link>http://lukeloeffler.com/2009/wind-carol/</link>
		<comments>http://lukeloeffler.com/2009/wind-carol/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 02:20:04 +0000</pubDate>
		<dc:creator>luke</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://lukeloeffler.com/?p=620</guid>
		<description><![CDATA[It&#8217;s that time of year again. Christmas is coming, snow is falling outside my window, and the wind is whistling.  Maybe it&#8217;s late, or my mind is playing tricks on me, but the wind seems a bit more coherent than usual&#8230; Musical, even. Creepy.

This is how I&#8217;d like to imagine the first Christmas–even the wind [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year again. Christmas is coming, snow is falling outside my window, and the wind is whistling.  Maybe it&#8217;s late, or my mind is playing tricks on me, but the wind seems a bit more coherent than usual&#8230; Musical, even. Creepy.</p>
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<p>This is how I&#8217;d like to imagine the first Christmas–even the wind crying out. And doing so subtly, not unlike the whispering symbolic language of babies and cattle stalls.</p>
<p>The idea came about from the desire to manipulate various parts of the built environment to create music as the wind is blowing. Maybe change the orientation of a sheet of metal, the size of some opening, etc. With a feedback loop, the system could progress through a melody once it detected that the desired notes of the sequence had been played. Although a composer could control the content, the weather would determine the tempo. A listener may have to wait weeks or months for the piece to complete without sufficient wind.</p>
<p>In the meantime, I created the above synthetic version of what I imagine it could sound like (though the song above would probably have to be recorded somewhere in Antarctica). The synthesized version uses a custom patch written in Pure Data to shape the frequency of white noise to follow a midi file of choice.</p>
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		<title>Pure Data: The Swiss Army Knife of Audio</title>
		<link>http://lukeloeffler.com/2009/pure-data/</link>
		<comments>http://lukeloeffler.com/2009/pure-data/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 06:30:16 +0000</pubDate>
		<dc:creator>luke</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://lukeloeffler.com/?p=597</guid>
		<description><![CDATA[After a weekend workshop (thanks to Hans-Christoph Steiner and Eyebeam) on Pure Data, I&#8217;ve been tinkering with it quite a bit lately and geeking out on old signal processing stuff I haven&#8217;t touched since college.
Over the years I&#8217;ve played with a number of tools for audio processing: Matlab, jMusic, a Java library for algorithmic composition, Nyquist, a [...]]]></description>
			<content:encoded><![CDATA[<p>After a weekend workshop (thanks to Hans-Christoph Steiner and Eyebeam) on <a href="http://puredata.info">Pure Data</a>, I&#8217;ve been tinkering with it quite a bit lately and geeking out on old signal processing stuff I haven&#8217;t touched since college.</p>
<p>Over the years I&#8217;ve played with a number of tools for audio processing: Matlab, <a href="http://jmusic.ci.qut.edu.au/">jMusic</a>, a Java library for algorithmic composition, <a href="http://www.cs.cmu.edu/~music/nyquist/">Nyquist</a>, a Lisp-based synthesis/analysis environment, <a href="http://beadsproject.net">Beads</a>, another Java library for synthesis and analysis, and <a href="http://www.audiosynth.com/">Supercollider</a>, another synth/analysis environment with smalltalk-like syntax. All of these are powerful tools, but aren&#8217;t as engaging in terms of interactivity. Having been forced to use LabVIEW in the past, another dataflow language, I was initially reluctant to pick up another, but for audio work, it&#8217;s been great. It is so easy to try new ideas without any need to recompile. It&#8217;s a lot like playing with a running circuit.</p>
<p>So far I&#8217;ve used to to analyze sound and control some lighting panels to create a reactive environment, synthesize tones for my invisible chimes project, and do some other synth experiments. This brief <a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/12/pd-subtractive-synth-test.mp3">subtractive synth</a> test uses filters to shape pink noise into hazy tones forming a chord. <a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/12/Mac-Audio_recording-7.mp3">synth2</a> tinkers with sample playback and ring modulation. Next up, granular synthesis to build some instrumental Christmas music?</p>
<h3>Other Useful Audio Software</h3>
<p><a href="http://www.jackosx.com/">Jack</a> is a great tool for routing inputs and outputs on your system. It has made it really simple, for example, to send the output of iTunes to Pure Data, which allows me to sample chunks, process them, and mix it back into songs playing. I made a small program that samples chunks of the last song and then injects them into the new song when it detects beats. It also supports plugins, so you could use Pure Data as a signal processor for other programs like Logic.</p>
<p><a href="http://www.ambrosiasw.com/utilities/wiretap/">Wiretap Studio</a> is really useful for capturing any sound source on your system, doing basic waveform editing, fades, effects, and exporting to any other sound file format.</p>
<p><a href="http://rjdj.me/">RjDj</a> for the iPhone is a program that lets you download (and create, using Pd) &#8220;scenes&#8221; that generate music or process environmental sound and play it through the headphones. For example, one might identify that fan humming along at 300 Hz and re-inject overtones to change its timbre.</p>
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		<title>Moving Sound</title>
		<link>http://lukeloeffler.com/2009/moving-sound/</link>
		<comments>http://lukeloeffler.com/2009/moving-sound/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 02:12:40 +0000</pubDate>
		<dc:creator>luke</dc:creator>
				<category><![CDATA[gallery]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://lukeloeffler.com/?p=420</guid>
		<description><![CDATA[An interactive piece translating 2D forms to sound.]]></description>
			<content:encoded><![CDATA[<p><a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-18-at-10.00.18-PM.png"><img class="alignleft size-medium wp-image-421" title="Screen shot 2009-10-18 at 10.00.18 PM" src="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-18-at-10.00.18-PM-360x269.png" alt="Screen shot 2009-10-18 at 10.00.18 PM" width="360" height="269" /></a>I&#8217;ve been interested lately in the concept of giving abstract things a voice and answering the question of what something would sound like if it made noise. This project aims to create sound from movement.</p>
<p>In a <a href="http://www.ted.com/talks/lang/eng/golan_levin_ted2009.html">TED talk</a> by Golan Levin, he presented an interactive project that highlighted the negative (or interstitial) spaces of cast shadows. This idea seemed like a natural way to segment a generic image, so I decided to use blobs (uninterrupted regions of an image) as the basis for generating tones. In this processing sketch, the system finds three areas of a particular size and assigns each a tone according to its size associating larger pieces with lower tones.  The colors indicate the three sound-generating regions.</p>
<p>The <a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/sound_of_shape.html">applet</a> has been posted along with the source, although you may have to run it locally in processing to work properly.  You will need a video camera attached to your computer.  <a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/interstitial-synth-recording.mp3">Listen to a sound clip</a> from the synth.</p>
]]></content:encoded>
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		<item>
		<title>Colorspace Synthesizer</title>
		<link>http://lukeloeffler.com/2009/colorspace-synthesizer/</link>
		<comments>http://lukeloeffler.com/2009/colorspace-synthesizer/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 00:59:00 +0000</pubDate>
		<dc:creator>luke</dc:creator>
				<category><![CDATA[gallery]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://lukeloeffler.com/?p=404</guid>
		<description><![CDATA[An experimental, interactive audio synthesizer in which independent generators combine to create an ambient soundscape as they try to reach a state of equilibrium.]]></description>
			<content:encoded><![CDATA[<p><a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/colorspace.html"><img style="float: left; border: 0px initial initial; margin-right: 1em;" title="color_space1" src="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/color_space1-360x349.png" alt="color_space1" width="360" height="349" /></a></p>
<p>An experimental, interactive audio synthesizer in which independent generators combine to create an ambient soundscape as they try to reach a state of equilibrium.</p>
<p>Click to listen to a <a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/cs_test.mp3">sample clip</a>, play with the <a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/colorspace.html">applet</a>, or view the <a href="http://lukeloeffler.com/wordpress/wp-content/uploads/2009/10/color_space.pde">source</a>.</p>
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